STEAM Accessibility
What is STEAM?
STEAM represents important academic areas for promoting creativity, innovation, and advancement that are also challenging to make accessible in course materials, etc.:
- Science
- Technology
- Engineering
- Art
- Mathematics (or Applied Mathematics)
Goals
Challenges
Recommended solutions
Our goal should be to work with students and faculty to determine what accommodations should be met. Faculty course and lesson objectives should be focused on in each solution.
Tools and Guidelines Resources
The following resources are informational guides beyond the basics noted in the EIR Accessibility Guidelines. As we progress in our understanding of how to resolve accessibility concerns in these areas, this page will be updated to reflect those best practices.
- W3C WAI Tutorials: Complex Images
- W3C WAI Tutorials: An Alternative Text Decision Tree
- W3C WAI Tutorials: Tips and Tricks
- Diagram Center: Standards and Practices
- Diagram Center: Poet Image Description Training Tool
- Diagram Center: Image Description Guidelines (online book)
- Diagram Center: Accessible Math
- Diagram Center: Accessible Image Sample Book (online book)
- Diagram Center: 3D Printing, Tactiles and Haptics
- Diagram Center: Webinars (free)
- Web AIM: Accessible Images
- Web AIM: Alternative Text
- Accessibility and Usability at Penn State - Images
- Accessibility and Usability at Penn State - Charts
- Accessibility and Usability at Penn State - Documentation Screen Captures
- Accessibility and Usability at Penn State - Flowcharts
- Accessibility and Usability at Penn State - Long Description
- Accessibility and Usability at Penn State - Maps
- Accessibility and Usability at Penn State - Math Equations
- NWEA Image Description Guidelines for Assessments